Wise VR
Social Emotional Learning

Immersive social and emotional learning platform

Wise VR is a structured social and emotional learning (SEL) program designed to help students build emotional awareness, resilience and self-regulation through immersive experiences.

Delivered as a guided course, it combines VR with classroom facilitation to create deeply engaging, practical learning outcomes.

The opportunity

Social and emotional learning is traditionally delivered through discussion and theory, making it difficult to create meaningful, experiential understanding.

There was an opportunity to use immersive environments to help students directly experience emotional concepts — improving engagement, retention and real-world application.

The system

  • VR-based learning experiences built on the Curiious IQ platform

  • Structured course format (multi-week program with sequenced lessons)

  • Short-form VR sessions integrated into broader classroom learning (≈15 min VR per lesson)

  • Gaze-based interaction model for accessibility and ease of use

  • Facilitator control system with full visibility across all headsetsReal-time session controls (pause, rewind, broadcast announcements)

  • Progress tracking and monitoring across student cohorts

  • Designed for classroom deployment with teacher-led facilitation

  • multi-user synchronisation across headsets

  • content authored via Creator’s Toolkit

  • reporting / assessment outputs

Highlights

  • Delivered as a structured SEL program, not standalone experiences

  • Successfully piloted in secondary school environments (Years 8–10)

  • Combines immersive learning with teacher-led facilitation

  • Enables real-time monitoring and control of all participants

  • Uses experiential scenarios to teach emotional regulation and self-awareness

  • Significantly increases student engagement compared to traditional delivery

  • Designed in collaboration with education and psychology experts

  • Integrates into existing school programs and curriculum frameworks

  • Encourages active participation and student agency in learning

Designing learning experiences that need to be understood — not just explained?

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