Content for the world’s biggest canvases.
Projection, screen content and animated worlds for ceremonies, festivals, public spaces and architectural surfaces.
Large-scale content has to do two things at once: read from a distance and reward attention up close.
We create visual systems for buildings, arenas, ceremonies and public events — balancing story, scale, motion and technical delivery.
Scale changes everything.
When content leaves the screen and meets architecture, stadiums or live performance, the rules change. Resolution, legibility, timing, surface geometry and audience perspective all become part of the creative.
We design for those constraints from the beginning.
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Content designed for buildings, sails, domes and irregular surfaces.
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Visual systems that support live performance, cultural storytelling and broadcast.
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2D, 3D and generative content authored for huge canvases and high frame rates.
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Technical layouts and delivery systems that ensure content aligns precisely with the surface.
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Workflows that reduce risk across hundreds of gigabytes of show-ready media.
The spectacle is visible. The system is invisible.
Audiences see the moment. Behind it sits a production system: renders, delivery specs, validation, playback, mapping and last-minute iteration.
We build both — the visible experience and the invisible machinery that helps it land.
Relevant work